What Stats Armor to Go by on the Division

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gear score vs armor stats, which is more than important

  • Thread starter TheGovNa
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  • #1
With the new update out and gear score seeming to be now all important similar destiny's light, what stat is more important to focus on?  For example, the gear score 204 backpack at the special vendor at the HUB for phoenix credits only provides 616 armor, while the gear score 184 backpack at the vendor has a 985 armor score.   The 369 difference in armor points seems pretty meaning for just xx points of gear score, but I don't know what information technology is in the new system to brand an informed determination.

I would think the gear score is more than important, particularly since the 204 gear score backpack costs 404 phoenix credits more, but does anyone take a solid answer on this?  (If I recollect both are the same rarity too)

  • #2
Kitten
Armor stats IMO simply if armor stats come with gear score than I guess both? Personally, I will pick which stats are best if I take an item with a lower GS just ameliorate stats then I will nearly probable option that.
  • #3
Xeromaus
Higher gear score items normally give you more full heave across all relevant stats listed. Picking a lower score piece just for armor would make yous weaker overall, but a tiny bit more survivable. Like Kitten said though, grab the ones with gear score AND armor if you find armor important.
  • #four
yes i have 2 orangish m249b'due south, the damage departure per shot is seriously 11, and they accept unlike gear scores.
  • #5
TheDarkZone
College gear score items normally give you more than total boost across all relevant stats listed. Picking a lower score piece just for armor would make you weaker overall, merely a tiny bit more survivable. Like Kitten said though, grab the ones with gear score AND armor if you find armor important.
Do you take a source for this?

From everything I have seen gear score is merely a rating system to give yous an idea of how skilful a piece of gear is compared to another piece. It does non straight impact the performance, merely is simply a rating arrangement.

Have y'all seen something else?

  • #six
Xeromaus
Practice yous take a source for this?

From everything I have seen gear score is simply a rating system to give you an idea of how practiced a slice of gear is compared to another piece. It does non straight touch the operation, merely is but a rating organization.

Accept you seen something else?

merely upgraded my last 163 piece, a holster, to a 182. Both HE, 182 was better overall, even though the associated stats/bonuses were in the exact same lines (+armor, stam/fire on both, with the 182 having more than of all 3). Other pieces I've upgraded fell in the same design..fifty-fifty if all types of bonus were the same, the one with higher stats got a college gear score (salve for the new greens of form, which fold in the fix bonuses as role of their score ranking, but yet differ in bonus amount between their 191 and 214 variations).
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  • #7
TheDarkZone
Higher gear score items usually requite you lot more than total boost beyond all relevant stats listed. Picking a lower score piece just for armor would make yous weaker overall, but a tiny bit more survivable. Similar Kitten said though, grab the ones with gear score AND armor if you find armor important.

Okay. Perchance I just misunderstood the above quote. What I idea you were saying is that a higher gear score somehow is improving the stats listed on the piece of gear.

just upgraded my last 163 piece, a holster, to a 182. Both HE, 182 was better overall, even though the associated stats/bonuses were in the exact aforementioned lines (+armor, stam/fire on both, with the 182 having more than of all three). Other pieces I've upgraded barbarous in the aforementioned pattern..even if all types of bonus were the same, the one with college stats got a higher gear score (relieve for the new greens of course, which fold in the gear up bonuses as part of their score ranking, but still differ in bonus amount between their 191 and 214 variations).

Simply I recollect what you meant to say is something more like this. Higher gear score by and large ways the stats on that piece of gear are better.

On a side note, I would recommend players do not focus besides much on gear score. Focus on what works for your build. For case, I am running a disquisitional striking build. I picked up quite a few pairs of gloves yesterday with higher gear scores, including one from the Nomad prepare, but in all of them I would lose 36% critical hit damage if I "upgraded". The residue of the stats were by and large pretty similar. Although they had higher gear scores, they just did not work besides in my build (unless I reroll something to get crit damage).

  • #8
Xeromaus
On a side notation, I would recommend players do non focus too much on gear score. Focus on what works for your build. For case, I am running a disquisitional hitting build. I picked upwards quite a few pairs of gloves yesterday with higher gear scores, including one from the Nomad fix, just in all of them I would lose 36% critical hit damage if I "upgraded". The balance of the stats were generally pretty like. Although they had higher gear scores, they just did not work also in my build (unless I reroll something to go crit damage).
It's like the old 30 or 31 gear levels. For the nearly part, crafting a 30 meant you lot were getting lower upper/lower limits on the stats you establish on the piece, whereas crafting a 31 meant you were getting amend upper/lower limits, even if but slightly.

Gear score has nothing to do with your personal build, it's universal. Higher gear scores may Not fit what you're looking for, though they exercise offering ameliorate stats/bonuses. The nomad set pieces (every bit well equally all other prepare pieces) include, every bit part of their higher score, the set bonuses, which when taken as a four piece set up, become FAR more powerful than any HE 4 piece.

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  • #9
I attempt to go for both. My 240 gear pieces are improve in some means than my 214 and 191 pieces only I had to sacrifice some things. Hopefully I can get amend 214 and 240 gear in the future.
  • #x
TheDarkZone
It's like the old xxx or 31 gear levels. For the most function, crafting a thirty meant you were getting lower upper/lower limits on the stats y'all found on the piece, whereas crafting a 31 meant you were getting meliorate upper/lower limits, even if merely slightly.

Gear score has nothing to do with your personal build, it's universal. Higher gear scores may NOT fit what you're looking for, though they do offer better stats/bonuses. The nomad set pieces (also every bit all other ready pieces) include, as part of their college score, the fix bonuses, which when taken as a 4 slice gear up, become FAR more than powerful than any HE 4 piece.

The level 31 pieces were generally amend because of the stats they had, non considering of the 31 beside them. Same affair goes for gear score. Gear score is not a cistron that direct helps you in any way. It is just part of a rating system.

And I disagree that any four pieces of one of the gear sets is automatically better than 4 pieces of HE gear. For iv pieces of the Nomad set I would get +50% scavenging, +20% health on impale, and the bonus revive in one case every 10 minutes.

The revive thing is prissy if I am playing solo. If I am in a group, it actually is not that big of a deal to me. I practise not put much stock into scavenging, so I don't care almost that. I take +22% health on impale right at present, then unless one of the pieces has additional health on kill, I would actually lose a piffling.  Every piece of the Nomad gear I accept seen so far has lower armor stats than what I am already wearing too.

So yes, it is not just a given that it volition automatically be better.

  • #11
Practice you have a source for this?

From everything I take seen gear score is simply a rating organization to give y'all an idea of how good a piece of gear is compared to another piece. It does not straight bear upon the operation, just is simply a rating system.

Accept you seen something else?

They accept added a new piece of info at the meridian of the loading screen that basically says higher gear score items are stronger. Watch for information technology. It'south one of the 5 you can scroll through by pressing A. I have been looking for an answer for this myself. I have 3 pieces of Nomad armor that take a college gear score but the stamina or firearms number is a lot lower than my high ends. I wonder the aforementioned with guns since the info uses the word stronger. I hope they elaborate on this bit we've been left feeling around in the dark for a lot of answers. I'm used to Destiny and light level so I bought a 182 score pistol and marksman burglarize Tuesday to heighten my gear score.
  • #12
Xeromaus
The level 31 pieces were generally ameliorate because of the stats they had, not considering of the 31 beside them. Aforementioned affair goes for gear score. Gear score is non a factor that straight helps you in whatsoever way. It is just part of a rating organization.

And I disagree that any 4 pieces of i of the gear sets is automatically better than 4 pieces of HE gear. For 4 pieces of the Nomad set I would get +50% scavenging, +20% health on kill, and the bonus revive once every 10 minutes.

The revive matter is squeamish if I am playing solo. If I am in a group, it really is non that big of a deal to me. I practice not put much stock into scavenging, so I don't care well-nigh that. I have +22% health on kill right at present, so unless one of the pieces has additional health on kill, I would really lose a little.  Every piece of the Nomad gear I accept seen so far has lower armor stats than what I am already wearing too.

So yeah, it is not just a given that information technology will automatically exist meliorate.

Those 31 pieces had those better stats BECAUSE they were 31's. They become to be 31's BECAUSE they had better stats. The gear score system works the same way. I don't know how else to explain that.

Nomad gear set (every bit well as any gear that has a higher gear score) still has higher upper/lower limit stat rolls than HE pieces equally well, so the bonuses are just that, a bonus. Information technology's withal RNG rolled however, and drops/finds are dependent on where and how you acquired them, and then you may accept improve stats on what you're wearing than what you're seeing, but information technology doesn't mean stronger variants don't exist/aren't available. Sets come in three level variations...191, 214, and 240. HE pieces come in three levels besides... 163, 182, and 204. The level you detect has a lot to do with how stiff the piece is equally a standalone and in now manner translates to "higher gear score pieces will fit your build". I'g 99.nine% certain you haven't found or even seen any 240 pieces nevertheless the way you describe it however.

I'grand non speaking from the view of "my build" or "your build". I'k speaking in general to the numbers and the formulas behind them. Perhaps what you have IS stronger than what you see, merely if you had your hands on a green/teal set with a college gear score per slice and the aforementioned stat lines at the aforementioned high end rolls your current gear has, your electric current peak end HE gear would be lower. The bonuses per piece on gear sets ARE more powerful than whatever talent given to HE pieces, that's past design. Whether or not your opinion matches up with that is irrelevant, you lot simply can't get what they offer per slice with any other gear. Have the health on kill bonus...you demand three pieces to attain it, but each of those can also acquit a slightly college version of the bonus yous accept on your HE gear besides for health on kill. 3 pieces of HE with maxed wellness on kill versus 3 pieces of ready gear with maxed health on impale isn't even the aforementioned pre-bonus...you'll have three-5% more on the fix pieces already... and +20% on top of information technology.

If all you wish to discuss is your build versus what drops you lot meet, I can't say a thing against it. I neither play your agent nor know your setup. If you want to take the time to see how the new gear is set and why it gets a improve gear score, you'll sympathise what'south being said. I'm not trying to exist condescending, but this is the tertiary time I've attempted to explain this in different words, I'thousand running out of means to say it. You're not incorrect in what you say, just you're completely overlooking what I'm saying in counterpoint.

  • #thirteen
TheDarkZone
Again, my point is that gear score by itself is non a factor in anything.

Allow's say I have a HE pair of gloves equipped that are giving me +7% crit risk, +34% crit damage, and +410 SMG damage. They have a gear score of 163. I selection up a new pair of gloves. These gloves have a gear score of 182, but the stats are +eight% enemy armor damage, +one,200 Marksman damage, and +8% health on impale and has a gear score of 182.

Armor and firearms are pretty like on both. Now if I am running a crit build with a SMG as my main weapon, despite the lower gear score, the kickoff pair of gloves is a better fit for my build.

And aye, I really take two gloves that are something like this. I didn't carp booting up the game to go the verbal numbers, but information technology is pretty close.

I accept seen a lot of gear similar this where one looks better to me, but has a lower gear score.

Over again, gear score is zero more than than a rating system. It does not directly upshot whatever of your stats other than your overall gear score. That is my point.

  • #14
Xeromaus
Again, my point is that gear score by itself is non a factor in anything.

Let'southward say I have a HE pair of gloves equipped that are giving me +vii% crit gamble, +34% crit impairment, and +410 SMG damage. They have a gear score of 163. I pick upwards a new pair of gloves. These gloves have a gear score of 182, but the stats are +eight% enemy armor impairment, +ane,200 Marksman damage, and +8% health on kill and has a gear score of 182.

Armor and firearms are pretty like on both. Now if I am running a crit build with a SMG as my primary weapon, despite the lower gear score, the first pair of gloves is a better fit for my build.

And yes, I actually accept 2 gloves that are something similar this. I didn't bother booting up the game to become the exact numbers, but it is pretty close.

I have seen a lot of gear like this where ane looks improve to me, but has a lower gear score.

Again, gear score is zilch more a rating system. Information technology does non directly issue whatsoever of your stats other than your overall gear score. That is my point.

I absolutely agree with that. My point in a nutshell is that gear score is something to keep your eye on for progressing, as information technology's a straight indicator of the items "power". If you're locked into one build, then no, gear score won't tell you lot annihilation. If you lot're adjustable, it tells a lot.
  • #15
Armor score is important just like calorie-free level in Destiny. Ubisoft/mass already confirmed this. That's reality whether any of u.s.a. hold or not.
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  • #16
If gear score didn't matter, they wouldn't have divided the DZ by gear scores imo.

I have the crap end of 240+ items and when I get a gear score of 243, my toughness is 197k with my dps at 263k.  The about toughness I tin can get is 355k but my gear score drops to 228, and my dps to 166k.

With 355k, I die as easily as I exercise when I have 197k merely I do much less impairment.  I will sacrifice some gear score and get down to 239 in order to get my toughness to 281k, and that seems to keep me live the longest.

I am fairly certain that they have invisible brackets for gear score, like 240 to 244 or 240 to 249 or 254 (I don't know how many points a bracket entails), which the college you get, the more it will increase all your stats intrinsically without reflecting information technology to your numeric stats.  239 is closer to max 243 only I don't know if they sre in the aforementioned bracket or if the cutoff point is 240;  they may also apply it differently so that yous wouldn't lose the overall bonuses you get as long every bit you lot remain, say 5 points from your max gear score, pregnant there wouldn't be cutoff points like 240, 245 but instead, your max score would define what you are allowed to go down to without losing whatsoever bonuses.

  • #17
All gear score actually ways is that particular gear has a college max stat potential and then a lower gs item.  It doesn't always, mean it is better for your build.

Ex. gs 240 items have max fire/stam/elec of 723(?) gs 268 the max is 759

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  • #xviii
RaneMokeev
Maaath...numbers...blaaaaah....

Encounter, this is why I piece of work with computers.  They practice the number stuff for me :p

  • #19
DeadSockPuppet
@Saltire I look at what helps my build.  I had a 240 set slice that gave me like 1002 AR and cracking stats/skills and another of the same type (LS??) that was also 240 and gave me similar 650 ish AR and had ok stats/skills.  And then, i was definitely better than the other, just they're both 240s.

Taking that to an improbable adjacent step, I could take all God roll 240 set pieces and all God gyre 204 weapons, which gives me GS 228.  You lot could too have a GS 228 and have a better mix of high, medium, and low rolls and my graphic symbol could easily roll yours, despite both of united states of america being GS 228.  That's an extreme instance, more probable you'll meet someone with a well build grapheme with solid rolls at say 228/230 coil someone with a poorly made or max GS character that's at like 240/245.  Builds aren't all about GS, that's really an "arbitrary" number that tells potential rather than actual value.

  • #twenty
RimBlock

RimBlock

Surreptitious, overground, wombling free
In no item order.
  1. Gear score indicates the strength category that items falls in to.
  2. Each strength category has min and max values the particular could potentially have.
  3. The categories overlap and a lower GS particular tin can exist stronger than higher GS items.
  4. Min / Max values also affect perks (ie +X% crit adventure) on gear (although non multiple set item bonuses).
  5. The also affect talents on weapons, both the levels of stats y'all need to activate them (Firearms, Stamina, Tech) and the bonuses they give (stable on a higher GS item will generally give more stability than the same talent on a lower GS detail).
  6. GS does not evidence how powerful an item is just potentially how powerful the item could be if yous got good rolls matching what you wanted.
  7. You tin can re-curlicue one talent / perk to fine tune weapons / equipment with the right cash / items available.
  8. If an item with a college gear score does not fit your build every bit well even afterwards re-calibrating i perk / stat and so go along the lower GS 1.
  9. GS restricts you from some activities like incursions and secret at sure levels.  This is the merely fourth dimension I tin can remember of where you may wish to bump your GS upward in order to play them.

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